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VagoMaze
- 基于opengl的三维迷宫场景漫游,采用了顶点和片元着色器,通过gpu加速渲染。取得了较好的效果,同时进行了相应的纹理映射 -this is a program for 3d maze used opengl
cameraplanet
- opengl代码,实现粒子系统,相机漫游等,有很多基本操作,适合初学者-opengl code to achieve particle system, camera roaming, there are many basic operations, suitable for beginners
3D_SCENE
- 采用openGL实现的一个三维室内场景。有若干个三维模型,场景中配有两个光源,可进行光照衰减调整,使用了平面压缩矩阵技术为物体加上阴影,可以使用鼠标自由漫游场景-Using openGL to achieve a three-dimensional interior scenes. There are a number of three-dimensional model, the scene with two light sources, light attenuation can be ad
eee
- opengl的一个漫游场景,可以作模板使用。-opengl a roaming scenario, can be used as a template to use.
sceneOBJ
- 一个简单的虚拟漫游实例。对初学OPenGL非常有帮助-A simple example of virtual roaming. OpenGL on the beginner very helpful
OPenGLdemo
- 可以用鼠标实现任意轴旋转平移缩放,提供Qt平台,win32平台和MFC平台,自己封装的RoamingScenceManager可以很容易构建opengl漫游场景。-You can use the mouse to achieve any axis pan and zoom, providing Qt platform, win32 platform and MFC platform, own package RoamingScenceManager can easily build opengl
school
- 基于OpenGL的简单的学校场景漫游,有教学楼、图书馆、校门、树。-Based on a simple OpenGL scene walkthrough of the school, has a teaching building, library, school, tree.
CameraRove
- 项目描述: OpenGL摄像机漫游 实现游戏中的摄像机功能-Project Descr iption: OpenGL camera roaming To achieve the function of the camera in the game To send a post or blog, to share the. 2) the company s business is closely related to the test code.
031
- 通过合理运用计算机图形学相关知识—openGL数据库、基本几何图元绘制、二维观察变换、图形的几何变换、三维观察变换、纹理贴图、交互技术、场景漫游等完成了作品《冰雪奇缘》。(需配置Open GL)-Through the rational use of computer graphics knowledge-openGL , the basic geometric primitives drawn, two-dimensional observation transformation, geome
benyue
- 运用计算机图形学相关知识—openGL数据 库、基本几何图元绘制、二维观察变换、图形的几何变换、三维观察变换、纹理贴图、交互技术、场景漫游等完成了作品《奔月》。-he use of computer graphics knowledge-openGL s, the basic geometric primitives drawn, two-dimensional observation transformation, geometric transformation graphics, thre
Fps_2
- Opengl写的fbs,模拟程序就是模拟摄像机漫游的程序,可以供初学者使用-Opengl fps
labyrinth
- 浙江大学图形学作业,利用Opengl编写迷宫并且实现3D漫游-Draw maze runner with Opengl implemented by C++
dixing
- 采用opengl实现地形绘制 摄像机漫游-Using OpenGL to achieve terrain rendering camera roaming
Walking-in-Scene
- OPENGL+GLUT 实现一个简单的3d场景漫游。方向键控制前进后退和旋转,F1键控制视角切换(人物漫游视角和物体控制视角)-OPENGL+GLUT implement a simple 3d scene roaming. Arrow keys to control the forward and backward rotation, F1 keys to control angle switching (roaming characters and objects in the Perspe
texture
- 利用opengl实现房屋的搭建,并实现摄像机漫游,a,d转换视角,w,s前后移动-Building homes using opengl achieve and realize roaming camera, move back and forth a, d conversion perspective, w, s